Check for circular arena bouncing and recalculate directions
Usage
bounce_off_circle(moment, time_next, settings)
Arguments
- moment
Position tibble with extra columns `direction` and `speed`
- time_next
Next timepoint
- settings
list with basic properties
Value
Like `moment`, but some directions are adjusted (reversed, swapped),
if there were a collision with arena border in next time point (`timestep`)